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Good point. When I wrote that what I had in mind is puzzle-like positions where strategic planning is required. For example see http://en.wikipedia.org/wiki/Fortress_(chess)#Defense_perime... (Petrosian vs Hazai).

My real point here is that no chess program incorporates strategy the way humans do, and that it is unfortunate that this goal isn't being pursued.



Strategy is just our way of compensating for low clockspeeds.


Which is why we will always win some contests, if they don't turn to trying their hand at strategy. Clockspeeds will always be too low for some problems.




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