Valve, like a lot of other companies, hopes that VR will become a thing, so they're making a headset. Because they'd like to sell headsets, they took a major property and made a VR version. If they lose money on their VR version of Half Life, they're fine with that.
Some game makers will surely try VR versions as well. This could be a big wave, and they want to be ready, so it's ok to lose money. But if unit sales aren't there, they're not going to keep doing it. In which case, things could well end up just like every other attempt at VR going back to Nintendo's 1995 effort. Or like the various waves of 3D movies and TV, where everybody's really excited for a hot minute and then people stop caring.
I am not denying the fact. I'm saying it doesn't prove that VR has gone mainstream. It's a valiant attempt on Valve's part to make that happen, but it's just an attempt.
That would be great, but I doubt it. I've been having this discussion since 1997 or so. VR will always have true believers who believe that this is the year. A year later, they just have a different reason. It's the same deal with Bitcoin advocates: https://twitter.com/williampietri/status/1071833726294749184
I tried VR back then, and I tried VR now. It sounds like you haven't tried it now? I've seen people crying because they couldn't believe how crazy it was. Just give it a try!
Ah yes, the assumption of ignorance and the belief that if I only try it I'll become a convert. Two more tiresome features of quasi-religious discussions.
Valve, like a lot of other companies, hopes that VR will become a thing, so they're making a headset. Because they'd like to sell headsets, they took a major property and made a VR version. If they lose money on their VR version of Half Life, they're fine with that.
Some game makers will surely try VR versions as well. This could be a big wave, and they want to be ready, so it's ok to lose money. But if unit sales aren't there, they're not going to keep doing it. In which case, things could well end up just like every other attempt at VR going back to Nintendo's 1995 effort. Or like the various waves of 3D movies and TV, where everybody's really excited for a hot minute and then people stop caring.