> You are literally talking to the Pathfinder author.
No worries, I think they know :)
And yeah, I considered doing fancier partitioning, but really toward the end (before work stopped due to layoffs) I was pushing on shipping, which meant deprioritizing fancy partitioning in favor of implementing all the bells and whistles of SVG. I certainly believe that you could get better results with more sophisticated acceleration structures, especially in cases like texturing 3D meshes with vector textures.
No worries, I think they know :)
And yeah, I considered doing fancier partitioning, but really toward the end (before work stopped due to layoffs) I was pushing on shipping, which meant deprioritizing fancy partitioning in favor of implementing all the bells and whistles of SVG. I certainly believe that you could get better results with more sophisticated acceleration structures, especially in cases like texturing 3D meshes with vector textures.