If you have multiplayer like this, you absolutely do not have a hard requirement on frame latency.
You don't control network latency spikes. Latency tolerance is a hard requirement, or you will have constant problems and likely be unplayable. Or custom networking and hardware stacks, which is deep into esoteric territory.
You don't control network latency spikes. Latency tolerance is a hard requirement, or you will have constant problems and likely be unplayable. Or custom networking and hardware stacks, which is deep into esoteric territory.