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> Games that rely on deterministic gameplay can desync (two players don't see the same world state) and abort if one player's simulation drops a frame while the other doesn't.

Right. This is why lockstep deterministic (LSD) games are bound to the SLOWEST player's machine.

No LSD game in existence crashes the game if one player's machine falls behind. Instead you either pause the simulation for all players until they catch up or you slow down time itself.

Source: shipped RTS games that were lockstep deterministic.



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