From what I read in the comments, the core problem (for any UI/UX) is that users need time to discover and learn where the features are. On iOS (and now also macOS), some features end up in places where we wouldn't naturally expect them. When we first discover a new OS (yes... OS), how much time are we willing to spend on learning? I bet not much (as paradoxal as it may sounds).
In my opinion, standardizing almost everything into uniform list-based UIs actually makes it harder for the brain to remember. Variation and distinct visual cues help us build stronger mental maps. But in the end, it's a matter of time and practice until things feel 'in the right place'.
Apple should definitely have a R&D team working on such approaches.
In my opinion, standardizing almost everything into uniform list-based UIs actually makes it harder for the brain to remember. Variation and distinct visual cues help us build stronger mental maps. But in the end, it's a matter of time and practice until things feel 'in the right place'.
Apple should definitely have a R&D team working on such approaches.