Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Never worked with it myself but I've always heard the people who do describe it as Unreal c++ because to them it's completely different than regular c++ and this must be one of the reasons why


That's pretty much correct. I kind of have to switch to "unreal c++" context whenever I'm working in it. They have their own standard library etc


Don't forget if you make the editor access a nullptr it'll probably crash and take out any unsaved changes to blueprints!




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: