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qingcharles
11 days ago
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Let's compile Quake like it's 1997
I thought we used VC++ 6 to write Abomination[1] but I guess it was VC++ 4 as the dates don't align. The serial cable debugger feature was a godsend. Had the game running on one PC and stepping through it on the other. VSS would kill us, though.
Crazy that I'm still using the same IDE in 2026.
[1]
https://youtu.be/ESGevBO4KKA?t=682
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Crazy that I'm still using the same IDE in 2026.
[1] https://youtu.be/ESGevBO4KKA?t=682