From the looks of it the average polygon in the system has about 6 vertices, so at 4 bytes a vertex and 4 bytes for RGBA color that's a total of 28 bytes per poly or 1400 bytes total.
And that's overestimating vertex positioning (at that size, 1 or maybe 2 bytes would suffice). Encoding an image like that would be very slow though.
And that's overestimating vertex positioning (at that size, 1 or maybe 2 bytes would suffice). Encoding an image like that would be very slow though.