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> So don’t choose Canvas simply because it sounds fast. Choose it when your interface no longer behaves like a document and starts behaving more like a scene.

Unity can literally deploy scenes to web canvases with its webgl target.

If you are going to use canvas, why not use the most extreme form of it with the most complete tooling available? You can put the universal render pipeline in anyone's browser in 5 minutes. These deployed web assets are surprisingly small if we are responsible with art.

Accessibility is even an option because we are leveraging a gigantic corporate engineering team and actually have time to try and solve this rather than reinventing basic layout and rendering concerns.

https://github.com/mikrima/UnityAccessibilityPlugin



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