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From the article:

> I proceed asking it to build a simulation of that topic in a low-poly, Rollercoaster Tycoon-like animation

Sounds like the Rollercoaster Tycoon part is just referring to the aesthetics/graphics, and the author is just suggesting building a top-down isometric 2D animated simulation (which I agree is a bit limiting, there are definitely some things where you'd want to be able to fly around a 3D space in first person, move time back and forth, manipulate parts of it).



Yeah that's the problem. Imagine trying to learn calculus as a top-down isometric 2D animated simulation. It doesn't make sense for the topic.


Calculus probably not, but you can find other types of animations for it. Learning how web requests work definitely fits this animation type.




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