> I proceed asking it to build a simulation of that topic in a low-poly, Rollercoaster Tycoon-like animation
Sounds like the Rollercoaster Tycoon part is just referring to the aesthetics/graphics, and the author is just suggesting building a top-down isometric 2D animated simulation (which I agree is a bit limiting, there are definitely some things where you'd want to be able to fly around a 3D space in first person, move time back and forth, manipulate parts of it).
> I proceed asking it to build a simulation of that topic in a low-poly, Rollercoaster Tycoon-like animation
Sounds like the Rollercoaster Tycoon part is just referring to the aesthetics/graphics, and the author is just suggesting building a top-down isometric 2D animated simulation (which I agree is a bit limiting, there are definitely some things where you'd want to be able to fly around a 3D space in first person, move time back and forth, manipulate parts of it).